//
//  TestbedLayer.h
//  ChipmunkEditor
//
//  Created by Rewolf Us on 11-2-3.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>

#import "cocos2d.h"
@class SpaceManagerCocos2d;
@class CmCircle;

@interface TestbedLayer : CCLayer {
	SpaceManagerCocos2d *smgr;
	BOOL isEngineRunning;
}

@property (readwrite) BOOL isEngineRunning;

+(id)scene;
-(void)addACircle:(CmCircle*)aCircle;
-(void)startEngine;
-(void)stopEngine;

@end
